Good morning,

Renters want solar panels but can't install them. Plumbers waste 10 hours per week on paperwork. Casual gamers want competitive play but esports is too hardcore.

Today: Three ideas targeting massive markets VCs ignore.

💡 IDEA #1: Solar Panel Financing for Renters

TLDR: Install solar on rental properties, landlords get free panels, renters pay you (less than current electric bill), everyone wins.

The Problem

44 million Americans rent their homes. Most want solar panels but face an impossible situation:

Renters can't install solar:

  • Don't own the property (can't make permanent modifications)

  • Landlords won't install (tenants pay electric bills, not landlords)

  • Moving soon (won't see long-term savings)

Landlords don't care:

  • Tenants pay electric bills (not landlord's problem)

  • Solar installation costs $15k-25k upfront

  • No immediate ROI for landlord

Result: 44 million people locked out of solar despite wanting it. Massive access gap.

The Numbers

  • 44 million rental housing units in US

  • 70% of renters interested in solar (30M households)

  • Average electric bill: $150/month

  • Solar savings: $50-100/month potential

  • Market size: $45B+ annually (30M × $1,500/year savings)

How It Works

The three-way value proposition:

For Landlords:

  1. You install solar panels on their property at no cost

  2. You own and maintain the panels (not landlord's responsibility)

  3. Landlord gets increased property value (solar panels add $15k-25k to home value)

  4. Can market property as "green" (attracts eco-conscious tenants)

  5. No upfront cost, no ongoing maintenance

For Renters:

  1. Electric bill drops from $150/month to $50/month (you charge them $100/month)

  2. Still saving $50/month vs current bill

  3. No contract lock-in (if they move, next tenant takes over)

  4. Contributing to sustainability goals

For You:

  1. You own the solar panels and power generation

  2. Charge renters $100/month (they save $50 vs current bill)

  3. Solar panels paid off in 5-7 years

  4. Years 8-25: pure profit ($100/month per unit)

  5. Sell excess power back to grid (additional revenue)

Example unit economics:

  • Solar installation cost: $20,000 per property

  • Monthly revenue from renter: $100

  • Payback period: 200 months (16.7 years)

  • System lifespan: 25-30 years

  • Net profit over life: $150k+ per installation

Better model - Scale with financing:

  • Raise $2M debt facility at 5% interest

  • Install solar on 100 properties

  • Monthly revenue: $100 × 100 = $10,000

  • Debt service: ~$3,000/month

  • Net cash flow: $7,000/month after debt service

  • Profit accelerates as debt is paid down

Business Model

Revenue streams:

  1. Monthly payments from renters ($100/month avg)

  2. Utility credits from excess power generation ($10-30/month per unit)

  3. Government incentives and tax credits (30% federal tax credit)

At 100 installations:

  • Renter payments: $10,000/month

  • Utility credits: $2,000/month

  • Total: $12,000/month = $144k annual revenue

  • After debt service: $84k net annual profit

At 1,000 installations:

  • $1.2M annual revenue

  • $840k net profit after debt service

Why This Wins

Current alternatives all fail:

  • Community solar: Waitlists, limited availability, same cost

  • Green energy plans: Just marketing, marginal savings

  • Moving to own home: Not an option for most renters

You solve the coordination problem:

  • Landlords won't install (no benefit to them)

  • Renters can't install (don't own property)

  • You align incentives for both parties

Timing is perfect:

  • Solar panel costs down 80% since 2010

  • Installation easier and faster

  • Federal tax credits extended through 2035

  • Climate consciousness at all-time high

Go-to-Market

Phase 1: Prove It (Months 1-6)

  • Target: multi-family properties (apartments, duplexes) in sunny states

  • Start in one city (Phoenix, Austin, San Diego)

  • Sign 5-10 landlords manually

  • Install solar on 20-50 units

  • Prove economics work

  • Get tenant testimonials

Phase 2: Scale Locally (Months 7-18)

  • Raise debt facility ($1M-2M)

  • Target 100 installations in proven city

  • Hire installation partners (don't do it yourself)

  • Systemize: contracts, install process, tenant onboarding

  • Goal: $100k annual revenue, prove unit economics

Phase 3: Expand Geographically (Year 2+)

  • Replicate in 3-5 new cities (sunny states only)

  • Partner with property management companies

  • Franchise model possibility (local operators, you provide capital/contracts)

  • Goal: 1,000 installations across multiple markets

Competitive Landscape

  • Sunrun, Vivint Solar: Focus on homeowners, ignore renters

  • Community solar: Limited availability, complex enrollment

  • Utility companies: No incentive to reduce bills

  • You: Only solution specifically for renters

Risks & Mitigations

Risk: Tenant moves, next tenant won't pay
Mitigation: Contract with landlord includes clause that all tenants must use solar

Risk: Panels damaged, need replacement
Mitigation: Insurance coverage, maintenance reserve fund

Risk: Regulations change, tax credits disappear
Mitigation: Lock in tax credits at installation, model works even without them

Risk: Landlord sells property
Mitigation: Solar contract transfers to new owner (increases property value)

💡 IDEA #2: Zapier for Blue-Collar Workers

TLDR: Automate scheduling, invoicing, and payroll for plumbers, electricians, contractors using simple no-code templates. Charge $49-99/month.

The Problem

Blue-collar businesses (plumbers, electricians, HVAC, landscaping) run on spreadsheets and manual processes:

Their current workflow is broken:

  • Scheduling: Google Calendar or paper notebook

  • Invoicing: Word docs or handwritten

  • Payment tracking: Spreadsheet or memory

  • Payroll: Manual calculations, paper checks

  • Inventory: "I think we have enough PVC pipes"

  • Customer follow-ups: Forget to follow up, lose repeat business

Why they don't use Zapier:

  • Too technical (built for tech workers)

  • Don't understand "triggers and actions"

  • Takes hours to set up

  • No pre-built templates for their industry

Result: Waste 10+ hours per week on admin work instead of billable work. At $75-150/hour billing rate, that's $750-1,500 per week lost.

The Numbers

  • 750,000 contractors/tradespeople in US

  • Average business: 1-10 employees

  • Time wasted on admin: 10-15 hours/week

  • Value of time: $750-1,500/week

  • Willingness to pay: $50-200/month to automate

How It Works

Pre-built workflow templates (zero coding required):

Template 1: Job Completion Workflow
Job marked complete in scheduling app → automatically send invoice → log payment when received → update customer database → schedule follow-up call in 6 months

Template 2: New Customer Workflow
Customer calls → add to CRM → send welcome email → schedule estimate → create calendar event → send reminder day before

Template 3: Payroll Workflow
Timeclock punch → calculate hours → generate paycheck → send to payroll service → email paystub to employee

Template 4: Inventory Workflow
Job uses materials → subtract from inventory → auto-order when below threshold → receive order → update inventory count

Simple setup:

  1. Choose your trade (plumber, electrician, HVAC, etc.)

  2. Connect your existing tools (Google Calendar, QuickBooks, etc.)

  3. Pick templates that fit your workflow

  4. Turn on automation

  5. Workflows run automatically

Mobile-first design:

  • Contractors work from trucks, not desks

  • Quick toggle switches to turn workflows on/off

  • Notifications when something needs attention

  • Works offline (syncs when connection returns)

Business Model

Pricing:

  • Starter: $49/mo (5 active workflows, 1 user)

  • Pro: $99/mo (unlimited workflows, up to 5 users)

  • Business: $199/mo (unlimited workflows, unlimited users, priority support)

At 1,000 contractors averaging $90/mo: $90k MRR

Unit Economics:

  • CAC: $150 (targeted ads to contractors + free trial)

  • LTV: $2,160 (average 24-month retention)

  • Churn: ~4%/month

  • Gross margin: 92%

Why This Wins

Zapier is too technical:

  • Requires understanding APIs and integrations

  • No pre-built workflows for trades

  • Takes hours to configure

  • Breaks easily if you set it up wrong

You're purpose-built for trades:

  • Templates designed for their exact workflow

  • Industry-specific language ("job completion" not "webhook triggered")

  • Mobile-first (they work from trucks)

  • Setup takes 15 minutes, not hours

ROI is obvious:

  • Save 10 hours/week × $100/hour = $1,000/week saved

  • Cost: $99/month

  • Pays for itself in 2.4 days

Competitive Landscape

  • Zapier: Too technical, no industry templates

  • Jobber, Housecall Pro: Scheduling-first, light automation

  • ServiceTitan: Enterprise-focused, $10k+/year, overkill for small contractors

  • You: Automation-first, built for 1-10 person contractor businesses

Go-to-Market

Phase 1: Launch (Months 1-3)

  • Pick one trade to start (plumbers or electricians)

  • Build 10-15 workflow templates for that trade

  • Cold call 100 contractors: "Save 10 hours/week on paperwork"

  • Offer 60-day free trial

  • Goal: 50 paying customers

Phase 2: Expand Trades (Months 4-9)

  • Add HVAC, landscaping, general contractors

  • Build templates specific to each trade

  • Case studies from successful customers

  • Trade publication ads

  • Goal: 300 paying customers

Phase 3: Scale (Months 10-18)

  • Partner with trade associations

  • Integrate with industry-specific software

  • Referral program (contractors tell other contractors)

  • Goal: 1,000+ paying customers

Risks & Mitigations

Risk: Contractors resistant to technology
Mitigation: Target younger contractors (30-45 years old) who grew up with smartphones

Risk: Integrations break when other tools update
Mitigation: Build robust error handling, notify user immediately if workflow breaks

Risk: Low willingness to pay
Mitigation: Show ROI calculator: "You're losing $1,000/week on admin, we cost $99/month"

💡 IDEA #3: Gaming Tournament Platform for Casual Players

TLDR: Esports is for pros. Build tournament platform for casual gamers with small buy-ins ($5-20), small prizes, rec league vibe.

The Problem

3 billion people play video games globally. 90% are casual players who just want to compete for fun.

Esports problems for casual gamers:

  • Too serious (professional players dominate)

  • Too skilled (average player gets destroyed)

  • No prizes for regular people (all money goes to top 0.1%)

  • Too time-intensive (practice 8 hours/day to compete)

Current options:

  • Play alone (boring after a while)

  • Play with randoms (toxic, inconsistent)

  • Join Discord leagues (disorganized, no stakes)

The gap: Competitive gaming with stakes (small money prizes) for average players. Think rec league basketball, not NBA.

The Numbers

  • 3 billion gamers globally

  • 90% are casual players (2.7 billion)

  • Average gamer plays 8-10 hours per week

  • Willingness to pay: $5-20 for weekend tournament

  • Tournament gaming market: $1.5B (currently focused on pros)

How It Works

Weekly tournament format:

Example: Fortnite Friday Frenzy

  • $10 entry fee

  • 100 players per bracket

  • Skill-based matchmaking (bronze, silver, gold, platinum tiers)

  • 2-hour tournament window (Friday 7-9pm)

  • Top 10 players win prizes

Prize structure:

  • 100 players × $10 = $1,000 prize pool

  • 1st place: $300

  • 2nd place: $150

  • 3rd place: $100

  • 4th-10th place: $50 each

  • Platform keeps 15% ($150)

Multiple games supported:

  • Fortnite (battle royale)

  • Valorant (tactical shooter)

  • Rocket League (sports)

  • League of Legends (MOBA)

  • Chess, Poker (non-video games)

Skill-based matchmaking:

  • Track player stats and performance

  • Place in appropriate tier (bronze, silver, gold, etc.)

  • Can't smurf (new accounts verified, climb tiers slowly)

  • Fair competition: play against people at your level

Social features:

  • Team tournaments (3v3, 5v5)

  • League seasons (12-week seasons with playoffs)

  • Friends leaderboard

  • Replay highlights

  • Discord/voice chat integration

Business Model

Revenue: 15% platform fee on entry fees

At scale:

  • 10,000 tournament entries per week

  • $10 average entry fee

  • $100,000 weekly volume

  • Platform keeps 15% = $15,000/week = $780k annual revenue

Additional revenue streams:

  • Premium membership: $9.99/mo (enter unlimited tournaments, free entry = $50/month value)

  • Sponsorships: brands sponsor tournaments

  • Merchandise: branded jerseys, mouse pads, etc.

Unit Economics:

  • CAC: $20 (targeted ads to gamers)

  • LTV: $150 (average player enters 15 tournaments over 12 months)

  • Churn: high for one-time players, low for engaged players

Why This Wins

Esports focuses on top 1%:

  • $1M prize pools for professionals

  • $0 for everyone else

  • Casual players feel excluded

You focus on the 99%:

  • Small prizes for everyone

  • Skill-based tiers (fair competition)

  • Rec league vibe (competitive but fun)

  • Accessible to working people (2-hour tournaments, not 8-hour grinds)

Similar to:

  • Draft Kings/FanDuel for fantasy sports (small stakes, mass participation)

  • Rec league basketball (pay to play, small prizes for winners)

  • Local poker tournaments (not World Series of Poker)

Competitive Landscape

  • Twitch, YouTube Gaming: Watching, not playing

  • Esports platforms: Only for pros/semi-pros

  • Discord leagues: Disorganized, no prizes

  • You: Organized, skill-matched, prize pool for casuals

Go-to-Market

Phase 1: Launch (Months 1-3)

  • Start with one game (Fortnite - biggest casual base)

  • Host free beta tournaments (build player base)

  • Partner with gaming influencers (1,000-10,000 follower range)

  • Run 2 tournaments per week

  • Goal: 500 active players

Phase 2: Monetize (Months 4-6)

  • Introduce paid tournaments ($5-20 entry)

  • Add second game (Valorant or Rocket League)

  • Daily tournaments (not just weekends)

  • Premium membership option

  • Goal: 5,000 active players, $50k monthly volume

Phase 3: Scale (Months 7-12)

  • Add 3-4 more games

  • International expansion (start with English-speaking countries)

  • Mobile game tournaments (PUBG Mobile, Clash Royale)

  • Sponsorship deals

  • Goal: 50,000 active players, $500k monthly volume

Risks & Mitigations

Risk: Cheating/smurfing (skilled players in low tiers)
Mitigation: Account verification, stats tracking, manual review of suspicious winners

Risk: Legal issues with prize money (gambling laws)
Mitigation: Skill-based competitions are legal (not gambling), proper state licensing

Risk: Low prize pools make it not worth it
Mitigation: Small prizes are fine for casuals ($50 for 2 hours of gaming = $25/hour, good for fun activity)

Risk: Hard to build initial player base
Mitigation: Free tournaments first, partner with influencers, grow organically

Five more from the quieter side of the internet.

📈 Quick Trend: Climate Tech for Consumers > Climate Tech for Corporations

VCs love funding climate tech for enterprises (carbon capture, industrial processes, B2B emissions tracking).

But the biggest opportunities are consumer-facing:

Examples:

  • Solar for renters: 44M people locked out

  • EV charging for apartments: infrastructure gap

  • Home weatherization financing: upfront cost barrier

  • Sustainable product marketplaces: convenience gap

Why consumer > enterprise:

  • Larger TAM (millions of consumers vs thousands of companies)

  • Faster adoption (don't need boardroom approval)

  • Viral potential (people share consumer products)

  • Less competition (VCs focus on B2B)

The pattern: Find climate solutions corporations have but consumers don't. Close the access gap.

💭 Final Thought

The biggest markets are the ones VCs won't touch.

Renters (44M people who can't get solar).
Blue-collar workers (750k contractors who hate Zapier).
Casual gamers (3B people too "small" for esports).

VCs want billion-dollar TAMs that fit their thesis.

You want desperate customers nobody else is serving.

Different game. Better odds.

That's it for today.

Building for underserved markets? Reply and tell me about it.

Sponsor Loose Ends? Fill out this form.

Tomorrow: Backend Services, Creator Tools, and Real Estate Tech.

Connor

P.S. Missed Saturday's deep dive? "Audience Is Not Demand" - the truth about why followers ≠ revenue. Read it here.

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